PUBLICATIONS

Journals and Proceedings

  • Parmar, D., Lin, L., D’Souza, N., Jörg, S., Leonard, A. E., Daily, S. B., and Babu, S. How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education. In 2022 IEEE Transactions on Visualization and Computer Graphics.

  • Adkins, A., Lin, L., Normoyle, A., Canales, R., Ye, Y., and Jörg, S. Evaluating Grasping Visualizations and Control Modes in a VR Game. In 2021 ACM Transactions on Applied Perception (ACM TAP).

  • Lin, L., Normoyle, A., Adkins, A., Sun, Y., Robb, A., Ye, Y., Di Luca, M., and Jörg, S. The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. In 2019 IEEE Virtual Reality Conference.

  • Schwind, V., Lin, L., Di Luca, M., Jörg, S, and Hillis, J. Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration. In Proceedings of the ACM Symposium on Applied Perception (SAP ’18), pp. 1-8.

  • Lin, L., Parmar, D., Babu, S. V., Leonard, A. E., Daily, S. B., and Jörg, S. How character customization affects learning in computational thinking. In Proceedings of the ACM Symposium on Applied Perception (SAP ’17). Article 1, 8 pages.

  • Parmar, D., Babu, S. V., Lin, L., Jörg, S., D’Souza, N., Leonard, A. E., and Daily, S. B. Can embodied interaction and virtual peer customization in a virtual programming environment enhance computational thinking? In Proceedings of the 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), pp. 1-2.

  • Herro, D., Lin, L., and Fowler, M. Meet the (media) producers: Artists, composers and gamemakers. In the Journal of Applied Research in Higher Education (2017) 9, 1, pp. 40-53.

  • Lin, L. and Jörg, S. Need a Hand? How Appearance Affects the Virtual Hand Illusion. In Proceedings of the ACM Symposium on Applied Perception (SAP ’16 ). pp. 69-76.

  • Gurjot, S., J. E. Swan II, J. A. Jones, L. Lin, and S. R. Ellis. 2009. Depth Judgment Measures and Occluders in Near-Field Augmented Reality. In Poster Compendium, Proceedings of Symposium on Applied Perception in Graphics and Visualization (APGV 2009), pp. 127.

Presentations

  • Herro, D., Boyer, D.M. and Lin., L. (February, 2013). Play spaces in a school of education: A participatory approach. US Coalition on Play, Conference on the Value of Play: Taking Action. Clemson University, February 17-19, 2013.

Posters

  • Lin, L. and Jörg, S. The Effect of Realism on the Virtual Hand Illusion. Poster presented at: IEEE VR; 2016; Greenville, SC.

  • Lin, L. and Jörg, S. Do Cartoons Feel Pain? Using the Virtual Hand Illusion to Test Human Response to Degrees of Realism. Poster presented at: ACM SIGGRAPH Symposium on Applied Perception; 2015; Tübingen, Germany.