Dr. Lorraine Lin

AR AND VR DESIGNER with 10 years of published experience in virtual reality, human-centered design, and accommodating avatars, I am passionate about creating dynamic, fun applications that elevate human interactions. I am currently seeking new opportunities for mid-senior design ventures within gaming, tourism and travel, and government sectors.

Game to chat? Let's make it happen!


Befriend a Rat

• Personal Prototype, 2024

Many have not interacted with rats before. How can I use a VR experience to introduce these playful and curious pets?

Fusion X

• Senior UX Designer at Fusion Constructive, 2022

I specialized in Mixed Reality for Government Military Simulation Visualization work in Unity 3D. My XR design work at Fusion directly played a role in Fusion X winning Unity’s best XR LVC solution award at ITSEC 2022.

GoArt Metaverse

• AR Level Designer at RoofStacks Inc., 2020-2021

I worked closely with international teams to create immersive environments that overlay real-world locations for a delightful product experience.

VR Hand Tracking App + Research Study

• VR Designer + Research Scientist with Meta,
2017-2019

I designed a research application and conducted a study on the virtual hand illusion and the efficiency and likeability of avatar appearances.

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Burples

• 3D Designer at Savvy Sine, 2019-2020

Burples is a free-to-play educational statistics and research methods game, coming soon on Steam!

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VEnvI

• Interface Designer + Research Scientist
at Clemson University, 2017

I worked with a team to create a character customization menu for users unsatisfied with the existing educational application, and conducted a study on how character customization affects learning.

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Need a Hand

• VR Developer + Research Scientist
at Clemson University, 2016

I developed and conducted a study on a virtual environment with controllable different hand models operated with the leap motion controller.

Virtual Pediatric Patient System

• 3D Generalist + Animator
at Clemson University, 2011

I replaced the first iteration’s pediatric room, assembled new character models, and animated more realistic movements for the characters.

Poster
Report


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Publications

Art